About The Bacchanalia Affair
The Bacchanalia Affair is an erotic high-ritual intrigue LARP, inspired by the suppression of the Bacchanalia during the height of the Roman Republic, reclaiming the narratives by pulling in inspiration from The Bacchae.
This LARP will utilize mechanics that are associated with entering an altered state, such as hypnosis, trance states, and ritualized behavior; these mechanics may result in unfamiliar mental states and intense emotional bleed.
This is the first full run of the LARP.
Premise:
It’s a few years prior to the Bacchanalia Affair of 186 BCE, in the Roman countryside not too far from the city
The Roman government is starting to look into limiting or fully blocking Bacchic rituals, supplanting them with the more conservative cult of Liber Pater
Most of you are either an existing Bacchantes (Maenads) or aspiring initiates
Some of you are recently-inducted priests of Liber Pater, controversially assimilated into the mystery cult of Bacchus
Some people here are undercover state spies
Others are believing that the cult is not radical enough in terms of societal subversion
Bacchus himself is there in disguise. Don’t worry, it’ll be fine.
Themes:
Divine madness and ecstatic states
The role of ritual in community and life as a whole
Religious infighting
Encroachment into radical movements by neoliberalism and patriarchy
State-led religious and cultural persecution
Suppression of free expression and queerness in increasingly conservative society
Toxic masculinity and gender as performance
Popularity and recruitment versus authenticity and vision
Gameplay:
Afternoon workshops begin around 2pm
Safety trainings
Ecstatic dance introduction
Sex mechanics practice
Player calibration
Gameplay begins around 6pm, after an OOC dinner
Leaders/priestesses gather in private as people mingle IC
Initiates are initiated
Bacchanal begins, starting with ecstatic dance and chanting
Ritual continues in multiple stages, each marked by a sacrifice that players can help or sabotage
Political intrigue and social deduction come to a head
Revelry must continue at all costs
Public executions occur amidst the revelry
Divine madness fades, characters see through any illusions they may have been under
Gameplay ends around midnight (after around 6 hours)
Out-of-character dance party and mingling kick off in main room
Guided meditations and de-roleing exercises are led in a separate space
Cozy herbal tea, hot chocolate, and snacks are served, blankets are provided, people are encouraged to rest and relax